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hosted by: SEMO AIRSOFT

Operation
Chopper Gunner

Mini-Milsim

      Event

Game details

DATE:

Saturday ???? 2021. Pay now for ONLY $30 per player. After ???? Date will be $45 per player.

Safety Briefing: 10AM (Every player MUST attend the safety briefing.)

Game starts: 12PM (noon) / Game Ends: 8PM (Night Game Portion begins at dark)

LOCATION: Benton Speedway 817 County Highway 505, Benton, MO 63736

RAFFLE: Every player will be given a free raffle ticket at the beginning of the event.

Additional raffle tickets may be purchased onsite.

CONCESSION: We will have onsite concession. BBQ, burgers, hot dogs, sodas & more.

CAMPING: There will be free onsite camping or there are affordable hotels in Sikeston and Cape Girardeau, MO.

FACTIONS: There are 2 factions (Green & Tan) with secret missions to achieve that will be rewarded on a point system.

 

**NEW** Helicopter (Chopper Gunner) We will have a helicopter onsite taking up to 3 players at a time for a fly over while you shoot the other team from the helicopter! For only $75 you could ride in a helicopter with your airsoft gun and shoot the enemy below.

Choose a Faction

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GREEN TEAM

New Age Empire  (NAE)

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OD Green       Woodland       Caiman         Marpat         Ranger
                                                                                          Green

 
TAC Gear color DOES NOT MATTER.
 
Don't get a War Crime! Your colors MUST be correct!

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Commander Roy

     aka Echo4

New Age Empire (Green Team)

 

Once you buy your ticket you MUST play on this team. No team switching unless authorized!

Helmet / Headgear MUST be green or a variation of below colors!

Pants & shirts MUST be green! See below for colors allowed.

Free People's Republic  (FPR)

TAN TEAM

Helmet / Headgear MUST be tan or a variation of below colors!

Pants & shirts MUST be tan! See below for colors allowed.

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    Gray           Multicam       Marpat            3 Color          Multicam
                           Airid             AOR1             Desert           
 
TAC Gear color DOES NOT MATTER.

Don't get a War Crime! Your colors MUST be correct!

SAMPLE

Commander Levi

 aka The Barber

Free People's Republic (Tan Team)

 

Once you buy your ticket you MUST play on this team. No team switching unless authorized!

THE Story

The riot started in the U.S. first, next Europe and then the rest of the world. By the time the nukes flashed, no one knew who shot first. When the survivors finally shook off the ash, a new government rose to power called the New Age Empire. They seemed to have endless resources. This was 20 years ago...

The
New Age Empire is ruthless in their rule. The people have been oppressed for too long. 15 years after the rise of the New Age Empire, a group of rebels known as The Free People's Republic began to strike out and since then their numbers have grown so much that it has thrown the "once was" United States, into a bloody civil war.

On Oct. 3rd 2020,
The Free People's Republic (FPR) spawned an attack on the New Age Empire (NAE) destroying many ammunition depots and recovered 3 high value items from the NAE. In the end, the NAE stole 4 high value items and fought hard and eliminated the FPR's top generals. FPR were scattered abroad but rumor has it that they are reforming their army by recruiting local militia groups to fight for their cause.

Every Player MUST sign our waiver!

Click here to download...

The AO

The AO consists of a 17 acre wooded area with structures, buildings and bunkers. The boundary lines are marked with purple lines. There are CP (Caption Point) flag stations throughout the AO in which you can respawn if captured.

Click here to Download & print the AO...

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Main Entrance

Registration
Concession

Restrooms

Parking

Helo
Pad

Camping

A1

GREEN TEAM

TAN TEAM

A2

A3
 

A4

B1

B2

B3

B4

C1

C2

D1

D2

SChedule

Mini-Milsim Schedule

 

                                                           9:00AM-Chrono Open

                                  10:00AM-Safety briefing (Everyone MUST attend)
                                 11:30AM-Faction Meetings at FOBs (Optional)

 

                       GAME#1
                      12:00PM-Startex--------------(Game starts with loud Mortar)
                        2:00PM-Endex----------------(Game ends with loud Mortar)
                        

                                                          **90-minute Break**

                                                            Concession Open

                                   (Factions should be back at FOBs by 3:20PM)

 

                       GAME#2
                      3:30PM-Startex--------------(Game starts with loud Mortar)
                      5:30PM-Endex---------------(Game ends with loud Mortar)
                                      
Turn all kill cards in to your CO at the end of the 2nd game.

                                                             Concession Open

 **Announcement of Faction winner**

                                                            **6:00PM-Raffle**

 

SCORING

Each player will be issued (3 Kill Cards) & will surrender 1 Kill Card when searched by an opponent until you are out of cards.

Each Kill Card collected------------------------------------------------------------------------------------------1 point per Kill Card.

Each (CO & XO) Kill Card collected-------------------------------------------------------------------------------5 points per Kill Card.

(Turn all kill cards into your CO at the end of the 2nd game.

There will be 4 secret items per faction placed in the AO prior to the games. These items will be marked with either green or tan tape wrapped around them. They will be worth 20-50 points each depending on distance from your FOB.

 

 

 

 

 

 

 

 

 

 

WAR CRIMES

Any rule violations will result in point deductions for your faction. Event Staff may ask for your name when a War Crime is recorded. This information will not be made public, but will be used for tracking rule violations internally. Safety violations will be assessed higher point penalties.

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rules

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EYE PROTECTION

All players must wear full sealing ANSI Z87.1 rated goggles, glasses or paintball mask. Eye protection must be worn at all times while outside the staging area. NO safety glasses, shooting glasses, or mesh goggles.  Full seal goggles/glasses must form a seal around the lenses that fully contacts the skin and will not let a BB inside the seal. Disciplinary action will be taken if you remove or break the seal on your eye protection during a game. (We take our safety very seriously!).

FACE PROTECTION

Full face protection is not required but is (highly recommended) considering teeth can be shot out.

 

BARREL BAGS

All players are required to use Barrel Bags. A barrel bag is a safety sleeve that fits around the end of your airsoft gun barrel that protects you & others in case of accidental discharge. We sell these at our facilities for only $2.00.

 

SAFE DIRECTION

Treat your airsoft gun like you would a real firearm. DO NOT point your gun in the direction of others while game play is not under way. Even if you think it's unloaded, even if it's on safety, keep that gun either pointed at the ground or toward the sky.

TARGET PRACTICE

Target practice is only allowed in the field or designated areas. Eye protection MUST be worn!

HITS

CALL YOUR HITS!!! When struck by a BB yell "HIT", hold your hand or gun in the air so the individual shooting at you knows to stop, then immediately put your "Safety Green" Dead rag on your head. All players must have a “Dead Rag” minimum 50 square inches of material. If you don’t have one, please ask. One will be provided for you. Gun hits DO NOT count and neither do ricochets, everything else does. After calling "HIT" you MUST take a knee for 5 minutes REGARDLESS if you have any Kill Cards or Secret Intel on your person. Dead players don't talk. Players can not relay tactical info until they are legally allowed to shoot.

 

KNIFE KILLS

If you can touch an opposing player with an approved "fake" knife made for airsoft or if you simply touch an opposing player they are considered "HIT". However, No other unauthorized physical contact allowed. Bumping into a player by accident is fine.

No wrestling, hitting or any other roughhousing will be tolerated.

KILL CARDS

KILL CARDS will be issued (3 cards) per player at the beginning of the event. Opponents who can get to you before the 5 minutes is up may touch you and say the word "Searching". You MUST relinquish 1 KILL CARD. Also some players will be assigned "Secret Intel" that can be captured. Intel MUST be relinquished at the same time as well as 1 Kill Card.

​MEDIC RULE

You may yell for a MEDIC to come and place one of your bandages on either your leg or your arm. Any live player can medic any dead players but you can NOT medic yourself. Each player is allowed up to 2 bandages. Bandages MUST be at least 2 inches x 4 Feet long or you may use a Milsim West Tourniquet.

DRAGGING

Dragging dead players to a safe area is permitted only if you get permission from that dead player first. Players that are being dragged can not walk or assist the player dragging them in any way.  They should be "Dead Weight".

​OVERSHOOTING

Be aware of over shooting. Over shooting is very common and usually not a malicious act. If you are hit and find yourself in a crossfire, feel free to lay down or move a few feet to get out of the line of fire.

FRIENDLY FIRE

Friendly fire counts. Each team uses colored armbands or colored clothing to distinguish teams however if you shoot your own teammates they will be eliminated so look before you shoot. Code words are good to use in dark areas.

DEAD MAN'S WALK

Never give the impression that you are hit if that is not the case. No "Dead Man's walk" deception.

​BLIND FIRE

Do not blind fire. EXAMPLE: If you are on one side of a structure and you think someone may be on the other side, don't stick your gun around the wall and fire without looking as you shoot.

​​SMOKE GRENADES

Smoke Grenades can only be used outdoors. Only approved (Pull-Pin) smoke grenades are allowed.

FRAG GRENADES

Frag grenades thrown in an indoor room will eliminate all players in that room that are not behind hard cover. Hard cover is defined as a wall, door or something that you cannot put your hand through. Frag grenades thrown outdoors have a 15 foot kill radius. Frags can also disable vehicles. Only approved (Pull-Pin) Frag grenades are allowed.

SPORTSMANSHIP

Be a good Sport! If you know that you shot an opponent and they are not calling their hits. DO NOT yell across the field at them! Simply shoot them again until they call out. Foul, intimidating or abusive language is not allowed. Out of control tempers will not be tolerated on the field. Also we are a PG13 field which means NO "F" words. Sometimes we have younger players and we want to be respectful of them. We understand that words can slip-out but please be mindful of this.

BLIND-MAN

Our medical EMERGENCY code word is the word "BLIND-MAN". If there is an emergency on the field that requires medical attention, players will be required to YELL the word "BLIND-MAN" as loud as you can. If you hear a player or staff member yell that word you need to yell it as well passing it on until the injured person is taken care of. All players will be required to STAND STILL until the "BLINDMAN" is called off. Players will then continue to play from that point. You do NOT have to re-spawn.

DO NOT yell "BLIND-MAN" for non-emergency matters such as if your gun goes down or if you run out of BBs. This code word is reserved for medical emergency use only!

SEIZE-FIRE

If a "Fire" occurs on the field due to a flash bag or smoke grenade, a "Seize-Fire" may be called to temporarily STOP PLAY until the fire is put out. All players will be required to STAND STILL until the Seize-Fire is called off. Players will then continue to play from that point. You do NOT have to re-spawn.

 

 

 

 

 

 

FACTIONS:

There are 2 main factions (Green & Tan) with secret missions to achieve that will be rewarded on a point system.

FOB:

Each Faction will have their own FOB (Forward Operation Base) OUTSIDE of the boundary lines. Your AO is your (Safe Space). You can store all of your gear, BBs, food etc. Faction meetings will take place at your FOB. Attacking enemy FOB is strictly forbidden as they are outside of the AO.

Radios:

Each faction will have their own secret radio channels provided to them at the faction meetings. No listening in on opponent's radio channels.

Squad:

Each Faction may be divided into squads. A squad is 6-12 players. Each squad can have 1 SSW (Machine Gunner).

See Chrono Limits below. Also notify your CO at your FOB if you are a Machine Gunner.

 

Chronograph Limits:

All Airsoft Guns are to be chronographed. Field Staff will assist with Chrono at the fields.

Rifleman:

 

AEG 400 FPS with .20 BBs.        or           HPA 320 FPS (1.52) with .32 BBs.

 

No Minimum engagement distance                    

 

DMR:

450 FPS with .20 BBs.                or            HPA 355 FPS (1.88J) with .32 BBs.

60-foot engagement distance & encouraged to carry sidearm.

 

Bolt:

AEG 550 FPS with .20 BBs.        or           HPA 435 FPS (.208J) with .32 BBs.

100-foot engagement distance & encouraged to carry sidearm.

 

SSW:

450 FPS with .20 BBs.                 or           HPA 355 FPS (1.88J) with .32 BBs.

60-foot engagement distance & no shooting inside buildings.) room-to-room.

Additional info